PARENT SUBCOMPONENT TO BONE
Ever wanted to have an operator hold
something throughout an animation, like a tool or a clipboard? You now have the
option to parent a subcomponent to a bone on a 3D shape within the Animations tool.
All you have to do is use the Sampler to choose the bone that the subcomponent
will parent to—it will “stick” there during the animation, moving and even
rotating with the bone.